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2023/2024

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Schools Division of Cauayan City
VILLA CONCEPCION NATIONAL HIGH SCHOOL
Villa Concepcion, Cauayan City
MEDIA AND INFORMATION LITERACY 12
Quarter 4, Week 2 (May 24-29)
Name: _____________________Grade/Section: ___________
MELC: Describe the impact of massive open on-line
I.KEY CONCEPT:
Current and Future Trends of Media and Information
1. Massive Open online Courses
EDUCAUSE, a non-profit organization composed of IT leaders and professionals,
defines MOOC as “a model for delivering learning content online to any person who
wants to take a course, with no limit on attendance.”
MOOCS are asynchronous, open-access, Web-based courses geared toward enrolling
hundreds or thousands of students at a time. MOOCs deliver content via recorded video
lectures, online readings, and online assessments, as well as various degrees of student-
student and student-instructor interaction (Kurt, 2018). People enroll in MOOCs for a range
of purposes, including Career development, college preparations, supplemental learning,
lifelong learning, corporate training, and more.
There is a distinction though as to whether an online learning material or program is
considered as a MOOC. Here are a number of features that are typically required for a course
to be considered a MOOC:
1. Massive - It should allow access to a very large number of students, much
larger than a face-to-face class, or a traditional online course. It can even reach
up to 500,000 learners or more!
2. OpenIt does not have an admission process nor qualifications to be able to
register or enroll. MOOCs being open also means free and open access to
educational resources hosted in varied online places.
3. Online The course is done remotely via the Internet and does not require
physical attendance at a classroom, which also means that anyone from
anywhere around the world with an Internet connection can avail of these
courses.
4. Courses - It should have learning objectives to be achieved by students after
certain activities within a given period of time.
2. Wearable Technology
Also known as wearables or fashion technology, wearable technology is a
general term that encompasses a field of smart devices that are worn on the body.
This technology is also considered as a trend in media and information as with it,
people and access information through media in a much faster manner.
According to Wearable Devices magazine (Liquigan, 2016), the characteristics of
wearable include the following:
Performing computer-related tasks such as laptops and mobile phones
Provide sensory and scanning features
Have some form of communication capability and will allow the wearer access
to information in real-time
Data-input capabilities
Local storage capabilities
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Schools Division of Cauayan City VILLA CONCEPCION NATIONAL HIGH SCHOOL Villa Concepcion, Cauayan City MEDIA AND INFORMATION LITERACY 12 Quarter 4, Week 2 (May 24-29) Name: _____________________Grade/Section: ___________ MELC: Describe the impact of massive open on-line I.KEY CONCEPT: Current and Future Trends of Media and Information

  1. Massive Open online Courses EDUCAUSE, a non-profit organization composed of IT leaders and professionals, defines MOOC as “a model for delivering learning content online to any person who wants to take a course, with no limit on attendance.” MOOCS are asynchronous, open-access, Web-based courses geared toward enrolling hundreds or thousands of students at a time. MOOCs deliver content via recorded video lectures, online readings, and online assessments, as well as various degrees of student- student and student-instructor interaction (Kurt, 2018). People enroll in MOOCs for a range of purposes, including Career development, college preparations, supplemental learning, lifelong learning, corporate training, and more. There is a distinction though as to whether an online learning material or program is considered as a MOOC. Here are a number of features that are typically required for a course to be considered a MOOC:
  2. Massive - It should allow access to a very large number of students, much larger than a face-to-face class, or a traditional online course. It can even reach up to 500,000 learners or more!
  3. Open – It does not have an admission process nor qualifications to be able to register or enroll. MOOCs being open also means free and open access to educational resources hosted in varied online places.
  4. Online – The course is done remotely via the Internet and does not require physical attendance at a classroom, which also means that anyone from anywhere around the world with an Internet connection can avail of these courses.
  5. Courses - It should have learning objectives to be achieved by students after certain activities within a given period of time.
  6. Wearable Technology Also known as wearables or fashion technology , wearable technology is a general term that encompasses a field of smart devices that are worn on the body. This technology is also considered as a trend in media and information as with it, people and access information through media in a much faster manner. According to Wearable Devices magazine (Liquigan, 2016), the characteristics of wearable include the following:  Performing computer-related tasks such as laptops and mobile phones  Provide sensory and scanning features  Have some form of communication capability and will allow the wearer access to information in real-time  Data-input capabilities  Local storage capabilities

Example of Wearable Technology

  1. Smartwatch
  2. Fitness trackers and sports watches
  3. Smartglasses
  4. Hearables
  5. VR Headsets
  6. 3D Environment 3D or three-dimensional, in its literal sense, refers to anything that has a width, height, and depth (Gonzales, 2016). The physical world, the realm we live in, including us humans, are examples of 3D environments. This technological concept of a 3D environment is explored to imitate and simulate the physical world through media. The most common examples of this are computer animations in video games and TV shows. Films have also been among the most common media modalities that employ 3D. 3D films make objects in their material appear solid to the audience through the illusion of perception (Gonzales, 2016
  7. Ubiquitous Learning Ubiquitous learning or u-learning is a kind of e-learning experience that “implies a vision of learning which is connected across all the stages on which we play out our lives. Learning occurs not just in classrooms, but in the home, the workplace, the playground, the library, museum, and nature center, and in our daily interactions with others (Bruce, 2009).” Compared to mobile learning and e-learning, it is a more context-based approach and more adaptive to the needs and pacing of the learner.
  8. Paperless Society A call for faster transactions and greener mechanisms brought paperless transactions as a viable and useful practice in society. A paperless society is a society where communication and transactions are done electronically or digitally, and all forms of printed communication have become obsolete. It is characterized by the shift from letters to e-mails, newspapers to news web pages, books to e-books, and so on (Gonzales, 2016). Paperless transactions also include cashless dealing, which is often done through credit or debit cards or through virtual wallets like PayMaya and GCash. II.ACTIVITIES Weighing Pros and Cons Instructions: In the table below, write down what you think are the pros (advantages) and cons (disadvantages) of the previously discussed trends in media, information, and technology. Trend Pros Cons
  9. MOOCs  You can learn more from your friends through a social networking site  Access to the course is free go cost  Material is advocated by top professors  Allows you to learn different languages  Such courses offer  High attrition rates  Not meant for students with disabilities  No special attention  Unable to pay attention  No requirements for signing up for the course

III.FEEDBACK

 It's kinda hard but I gained more knowledge about the current and trends of social media Prepared by: ANALYN M. TORRES Subject Teacher Noted by: MAYLA G. CARDENAS School Head Checked by: EMILIO C. DONATO, Ed.D. District Head Verified by: RUBY B. MAUR CID Chief