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Main points of this exam paper are: Shear Transformation, Homogeneous Coordinates, Perspective Projection, Linear Perspective, Orthonormal Matrix, Shading Helps, Surface Shading, Quantization Errors, Transformations Matrices, Lines Vanish
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CS 184 – Computer Graphics Midterm 1
Each of the three types of color receptors in the eye is sensitive to a single frequency of light.
A shear transformation can be decomposed into a series of rotations and scale transformations.
Homogeneous coordinates are useful because 4D spaces include imaginary vectors.
Linear perspective projection keeps straight lines straight.
Every orthonormal matrix defines a rotation.
Surface shading helps reveal the shape of objects.
Z buffers may suffer from quantization errors.
Rotation about an arbitrary axis requires three separate transformations matrices.
The color of some objects result from wave interference.
2B) Which lines do not vanish at a finite point? (3 points)
For each one that you crossed out, concisely indicate why it is not valid. (3 points)
algorithm. (You should draw the resulting polygon, labeling each vertex to show in which order they vertices appear, and being careful about double edges, etc.) (5 points)