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Vectors and Their Addition in Two Dimensions: A Comprehensive Guide - Prof. Rose A. Finn, Study notes of Physics

This chapter explores the concept of vectors, their magnitudes and directions, and the addition of vectors in two dimensions using graphical methods and component resolution. Topics include scalar and vector quantities, addition and subtraction of vectors, and multiplication of a vector by a scalar.

Typology: Study notes

Pre 2010

Uploaded on 08/09/2009

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Chapter 3
Kinematics in Two
Dimensions; Vectors
3-1 Vectors and Scalars
A vector has magnitude as
well as direction.
Some vector quantities:
displacement, velocity, force,
momentum
A scalar has only a magnitude.
Some scalar quantities: mass,
time, temperature
3-2 Addition of Vectors – Graphical Methods
For vectors in one
dimension, simple
addition and subtraction
are all that is needed.
You do need to be careful
about the signs, as the
figure indicates.
3-2 Addition of Vectors – Graphical Methods
If the motion is in two dimensions, the situation is
somewhat more complicated.
Here, the actual travel paths are at right angles to
one another; we can find the displacement by
using the Pythagorean Theorem.
pf3

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Chapter 3

Kinematics in Two

Dimensions; Vectors

3-1 Vectors and Scalars

A vector has magnitude as well as direction. Some vector quantities: displacement, velocity, force, momentum A scalar has only a magnitude. Some scalar quantities: mass, time, temperature

3-2 Addition of Vectors – Graphical Methods

For vectors in one dimension, simple addition and subtraction are all that is needed. You do need to be careful about the signs, as the figure indicates.

3-2 Addition of Vectors – Graphical Methods

If the motion is in two dimensions, the situation is somewhat more complicated. Here, the actual travel paths are at right angles to one another; we can find the displacement by using the Pythagorean Theorem.

3-2 Addition of Vectors – Graphical Methods

Adding the vectors in the opposite order gives the same result:

3-2 Addition of Vectors – Graphical Methods

Even if the vectors are not at right angles, they can be added graphically by using the “tail-to-tip” method.

3-3 Subtraction of Vectors, and

Multiplication of a Vector by a Scalar

In order to subtract vectors, we define the negative of a vector, which has the same magnitude but points in the opposite direction. Then we add the negative vector:

3-3 Subtraction of Vectors, and

Multiplication of a Vector by a Scalar

A vector V can be multiplied by a scalar c ; the result is a vector c V that has the same direction but a magnitude cV. If c is negative, the resultant vector points in the opposite direction.